

Advance on the navigation or intelligence research track by one level. The move action moves three spaceships at current range + 2. The move action moves two spaceships at current range + 2.

The move action moves two spaceships at current range + 1. The move action moves one spaceship moves at current range + 1. The move action moves one spaceship moves at current range. So you could have more spaceships on the board than you can move unless a player uses the power action mentioned later. The level indicates both spaceship income and how many you can move. This is the thematically based on how many goods the faction can create and sell. Level 5: Each time you deliver a trade, gain two of: two knowledge, one ore, three coins, a Q.I.C.Level 4: Each time you deliver a trade, gain two knowledge, one ore, three coins or a Q.I.C.Level 3: Each time you deliver a trade, gain two knowledge, one ore or three coins.Level 2: Each time you deliver a trade, gain two knowledge or three coins.Level 1: Each time you deliver a trade, gain two knowledge or three coins.Level 0: Each time you deliver a trade, gain two knowledge.This is thematically based on the quality of the goods traded. Remove the Spaceship from the board until the next income phase.A player may not deliver to the same location again. The opposing faction receives a power charge based on their building size OR 1 power token in Bowl 1.Receive a Trade Bonus reward based on Trade Bonus tech level and other rewards from round, boosters or techs.When spaceships arrive at another faction's planet they perform a trade as follows. Lantids can’t receive a spaceship at a shared planet. Lantids may also deliver to the same planet when using their move action but not move the spaceship. Lantids may use Mines shared with other players after their PI is built to generate spaceships. A Spaceship may move through planets (like standard Navigation) and end a turn in empty space if they have enough navigation. A player may also spend 1pw per Spaceship to move each Spaceship up to 1 navigation hex further. A player may spend 1 QIC to add +2 navigation for all Spaceships during their Move action. The number of spaceships that move is determined by the level of the Trading Volume research track. Spaceships generally move at the faction’s current navigation level when a player takes their Move Spaceships action.

You can move a ship onto an empty planet to create a mine, paying the costs to build the mine (including terraforming or gaia costs) and remove the ship to your supply. You cannot use a ship as a starting point of navigation to build a mine or place a Gaiaformer. Each faction has a maximum of 15 trade tokens that they can use during the game. The number of spaceships gained in the income phase is determined by the level of the Trading Volume research track. Mines: 1,2,3,4,4,3,2,1,Xeno 3rd,Swarm PI.ĭuring the game any available Spaceships are automatically generated on the faction's Mines (or the Swarm PI) during the income phase in turn order.Initial Spaceships are placed at setup after all starting mines are placed in this setup order.
GAIA PROJECT TECH TRACK FREE
SetupĮach player at the start of the game receives a free starting tech tile which contains an action to move all of their spaceships. It maintains the perfect information, peaceful expansion, economic strategy, and area control of the game. The focus of this expansion to Gaia Project will be interplanetary and inter-faction trade using moving spaceships to transport goods from one faction’s mines to another faction’s buildings. 1 Starting Shipping Tech Tile for each player.3 New Standard Tech Tiles for Shipping (4 each).5 Stackable and nesting Wild Trade Token.15 Stackable and nesting Trade Tokens in each faction color.Designed by JamesWolfPacker based off of his Terra Mystica Ship Expansion.
